Distance Learning, mLearning, Digital Education, Technology
12.1K views | +3 today
Distance Learning, mLearning, Digital Education, Technology
Your new post is loading...
Your new post is loading...
Rescooped by Dennis Swender from iPads, MakerEd and More in Education
Scoop.it!

7 Ways to Get Teens Reading in a Smartphone Culture | EdSurge News

7 Ways to Get Teens Reading in a Smartphone Culture | EdSurge News | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
One evening last week, I collapsed into bed after homework was finished, lunches were packed, and bedtime stories were read and happened upon an impassioned Los Angeles Times op-ed by high school political science teacher Jeremy Adams. In it, Adams decries his students’ lack of interest in reading and places the blame squarely on smartphones. My kids are still young, but I’m always thinking of how to instill in them a passion for books, so I read on...on my smartphone.

Via John Evans
No comment yet.
Rescooped by Dennis Swender from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Scoop.it!

How Improving Student Feedback and Teaching Data Science Restored Our Classroom Culture by Christine Witcher

How Improving Student Feedback and Teaching Data Science Restored Our Classroom Culture by Christine Witcher | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
By Christine Witcher

Via Tom D'Amico (@TDOttawa)
No comment yet.
Rescooped by Dennis Swender from Creative teaching and learning
Scoop.it!

Global collaboration (Educational Technology and Design)

Global collaboration (Educational Technology and Design) | Distance Learning, mLearning, Digital Education, Technology | Scoop.it

"Global Collaboration is an empowering opportunity for students and teachers to connect and engage in authentic, meaningful experiences. It is an opportunity for students to learn about people from different cultures and backgrounds ..."


Via Leona Ungerer
No comment yet.
Rescooped by Dennis Swender from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Scoop.it!

From the Ground Up: Building a New Classroom Culture via Edtechteam

From the Ground Up: Building a New Classroom Culture via Edtechteam | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
Learn how innovative spaces, structures, rituals, stories, and symbols promote and celebrate learner agency, risk-taking, collaboration, and curiosity.

Via Tom D'Amico (@TDOttawa)
No comment yet.
Rescooped by Dennis Swender from Daily Newspaper
Scoop.it!

Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn

Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn | Distance Learning, mLearning, Digital Education, Technology | Scoop.it
Currently, dramatic changes take place in terms of rapidly emerging modes of communication, technologies, increased cultural diversity, evolving workplaces cultures, new challenges for equitable education and the varying and changing identities of students everywhere. Bearing this in mind, this article draws on a design-based research study to argue of the need for museums to respond to global trends and fulfill their social and educational imperatives by investigating the potential of a particular pedagogical framework that is grounded in culturally inclusive pedagogical practices and characteristics of ubiquitous learning.

Via Andreas Christodoulou, THE OFFICIAL ANDREASCY
Andreas Christodoulou's curator insight, October 6, 2017 4:08 PM
A useful resource on appropriate implementation of educational technology and its practical implications for students. This empirically-based study, indicates that addressing museum-based multiliteracies within a blended learning environment can be meaningful for ubiquitous learning.
THE OFFICIAL ANDREASCY's curator insight, October 6, 2017 4:20 PM

In this article, a design-based research approach is presented, which utilizes multiliteracies pedagogy to support ubiquitous learning during the design of a student-generated virtual museum. The findings from implementing the museum-school synergy, indicate that there is potential for beneficial ubiquitous learning experiences for students when theory-based practice is undertaken.