Everything about Flash
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Everything about Flash
Everything about the Flash Platform
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We are Tastenkunst, interactive developers.

A tech demo and watermarked SDK to do some Face Tracking with Flash !

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Multi-Line Strings « JacksonDunstan.com

JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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ActionScript Workers: Condition Class Demo « JacksonDunstan.com

JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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Create a Flash game like Space is Key with a lot of room for customization - Emanuele Feronato

Create a Flash game like Space is Key with a lot of room for customization - Emanuele Feronato | Everything about Flash | Scoop.it
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ActionScript Workers: Condition Class Example « JacksonDunstan.com

JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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Creating A Better Assert Function « JacksonDunstan.com

JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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AS3 vs. JavaScript Performance Followup (November 2013) « JacksonDunstan.com

AS3 vs. JavaScript Performance Followup (November 2013) « JacksonDunstan.com | Everything about Flash | Scoop.it
JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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Create a Flash game like The Impossible Line – Final prototype - Emanuele Feronato

Create a Flash game like The Impossible Line – Final prototype - Emanuele Feronato | Everything about Flash | Scoop.it

As promised, here is the final prototype of The Impossible Line game.

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FlexMonkey: Trigonometric Gray Scott Reaction Diffusion (with ActionScript Workers)

I've played with the Gray Scott Model a lot over the last year, but I've never been bold enough to actually tinker with the equations themselves. 

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Comparison of colours in Actionscript 3

Comparison of colours in Actionscript 3 | Everything about Flash | Scoop.it
In this post I'd like to highlight a topic that is not the classic tip to use everyday but when it needs probably this "recipe" could help. In last few weeks I had the opportunity to study how to c...
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Introducing SWF iD: Flash reverser companion

Introducing SWF iD: Flash reverser companion | Everything about Flash | Scoop.it

Hey, dear friends!
I’m very glad to share with you one nice freeware tool every flash reverser (especially beginner one) should have in his toolbox: SWF iD!

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Box2d destructible terrain demo using only geometry - Emanuele Feronato

Box2d destructible terrain demo using only geometry - Emanuele Feronato | Everything about Flash | Scoop.it
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Easily Get the Best Context3D « JacksonDunstan.com

JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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Native Toast

Native Toast | Everything about Flash | Scoop.it
Native Toast is a native extensions that allows the use of custom toast messages.
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AS3ATF

AS3ATF | Everything about Flash | Scoop.it
AS3ATF is a library to read, write and inspect Adobe's Texture Format (ATF) files.
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as3filters

as3filters | Everything about Flash | Scoop.it
as3filters is a library with a variety of filters for image processing.
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ActionScript Workers: Changing ByteArray Length « JacksonDunstan.com

JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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Flash math game in less than 2KB - Emanuele Feronato

Flash math game in less than 2KB - Emanuele Feronato | Everything about Flash | Scoop.it
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FlexMonkey: Trigonometric Reaction Diffusion Evolved

I've tweaked last week's trigonometric reaction diffusion model to get some interesting results.

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FlexMonkey: Vector Cruncher - Aggregate Functions using ActionScript Workers

I've used ActionScript Workers a lot over the last year for funky stuff like sound synthesis, reaction diffusion and swarm chemistry simulations. Workers are virtual instances of the Flash runtime that allow code to run in the background while keeping the user interface responsive. They've allowed me to run crazily long loops calculating, for example, hundreds of thousands of particle interactions per frame, while the user can happily interact with the interface.

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Play 99 Stakes, my latest Flash game powered by Box2D - Emanuele Feronato

Play 99 Stakes, my latest Flash game powered by Box2D - Emanuele Feronato | Everything about Flash | Scoop.it

Time for you to play 99 Stakes, my latest Flash game.

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