An AirKinect experiment i did in order to apply to a design school. It mixes the AirKinect native extension for Adobe AIR + Box2D with my own softbody framew...
Some days ago I showed you a new Box2D library called PhysInjector, now it’s time to let you see how can you make a fully working physics game prototype in only 100 lines of code, braces and classes included.
I always follow with great interest iforce2d‘s tutorials because they are plenty of interesting ideas. I was inspired by one of such tutorials when I wrote Flying arrows simulation with Box2D andBox2D flying arrows engine – first attempt, so when I realized the author released a full featured Box2D editor called RUBE (Really Useful Box2D Editor) I absolutely wanted to try it.
Here's another quick and dirty experiment with ActionScript Workers: I've taken two fairly meaty tasks: computational fluid dynamics and rigid body physics and created separate ActionScript Workers for each.
I want to show you the video of a game I am working on. It’s called “Blob” because it does not have a name yet, but the interesting thing is it’s an endless running game which uses Box2D.
I am always been very interested in a solid script to handle triangulation of polygons with holes, because it’s the first step to the generation of a physics destructible terrain with Box2D, something I always wanted to do.
Do you want to add physics to your Flash projects with almost no code, keeping your scripts simple with only a few modifications, injecting physics attributes directly on your Display Ojects?
With global collaboration and a flat world in mind, this group of Adobe Education Leaders (primary through post secondary education) is sharing their expertise and thoughts on the use of technology in the school classroom and at districts and...
I've done a little more tweaking with last week's experiment running concurrent fluid dynamics and rigid body physics with ActionScript Workers. I've used a technique based on the threshold() method in BitmapData class to simulate metaballs - these are managed by Box2D and act as sources to my fluid dynamics ActionScript Worker.
Hey,I'm happy to share with you my game school project made at the french Gobelins school, in Annecy.It is now online : http://kinessia.aymericlamboley.fr/.I worked with a graphic designer, Tiffany Francony, which made an amazing job !
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