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Where’s my water Flash + Box2D demo - Emanuele Feronato

Where’s my water Flash + Box2D demo - Emanuele Feronato | Everything about Flash | Scoop.it
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Understanding polygon clipping and introducing PolygonClipper AS3 class - Emanuele Feronato

Understanding polygon clipping and introducing PolygonClipper AS3 class - Emanuele Feronato | Everything about Flash | Scoop.it

This is the second step in the creation of a Box2D (or Nape) destructible terrain without using bitmaps and marching squares rendering.

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AirKinect Box2D Strings

An AirKinect experiment i did in order to apply to a design school. It mixes the AirKinect native extension for Adobe AIR + Box2D with my own softbody framew...
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PhysInjector game prototype in only 100 lines of code - Emanuele Feronato

PhysInjector game prototype in only 100 lines of code - Emanuele Feronato | Everything about Flash | Scoop.it

Some days ago I showed you a new Box2D library called PhysInjector, now it’s time to let you see how can you make a fully working physics game prototype in only 100 lines of code, braces and classes included.

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“Hundreds” Flash game prototype using Box2D - Emanuele Feronato

“Hundreds” Flash game prototype using Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects - Emanuele Feronato

Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects - Emanuele Feronato | Everything about Flash | Scoop.it

I always follow with great interest iforce2d‘s tutorials because they are plenty of interesting ideas. I was inspired by one of such tutorials when I wrote Flying arrows simulation with Box2D andBox2D flying arrows engine – first attempt, so when I realized the author released a full featured Box2D editor called RUBE (Really Useful Box2D Editor) I absolutely wanted to try it.

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Flying arrows simulation with Box2D - Emanuele Feronato

Flying arrows simulation with Box2D - Emanuele Feronato | Everything about Flash | Scoop.it

If you like Flash games, then you probably know Gibbets, a physics game where you must save hanging people by cutting their ropes with an arrow.

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Quick Switch Flash game prototype made with Box2D - Emanuele Feronato

Quick Switch Flash game prototype made with Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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Working with Debug Mode in Starling with Box2D – AS3 | Mariam Dholkawala Mobile Blog

Working with Debug Mode in Starling with Box2D – AS3 | Mariam Dholkawala Mobile Blog | Everything about Flash | Scoop.it

I recently started work on a Box2D game project using Starling, and one of my concerns was getting the debug mode to display correctly.

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FlexMonkey: Concurrent Fluid Dynamics and Box2D Physics with ActionScript Workers

Here's another quick and dirty experiment with ActionScript Workers: I've taken two fairly meaty tasks: computational fluid dynamics and rigid body physics and created separate ActionScript Workers for each.

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Create a Flash game like Roly Poly with Box2D - Emanuele Feronato

Create a Flash game like Roly Poly with Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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Game concept: endless running game using Box2D - Emanuele Feronato

I want to show you the video of a game I am working on. It’s called “Blob” because it does not have a name yet, but the interesting thing is it’s an endless running game which uses Box2D.

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Zeh Fernando » Blog Archive » Using GameLooper with Box2DFlash

Zeh Fernando » Blog Archive » Using GameLooper with Box2DFlash | Everything about Flash | Scoop.it
Personal website for Zeh Fernando, front-end developer.
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Box2d destructible terrain demo using only geometry - Emanuele Feronato

Box2d destructible terrain demo using only geometry - Emanuele Feronato | Everything about Flash | Scoop.it
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Triangulation of polygons with holes: poly2tri class - Emanuele Feronato

Triangulation of polygons with holes: poly2tri class - Emanuele Feronato | Everything about Flash | Scoop.it

I am always been very interested in a solid script to handle triangulation of polygons with holes, because it’s the first step to the generation of a physics destructible terrain with Box2D, something I always wanted to do.

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Stage3D & Flash Player 11 round-up: JSFL -...

Stage3D & Flash Player 11 round-up: JSFL -... | Everything about Flash | Scoop.it
Stage3D & Flash Player 11 round-up: • JSFL - Multiple Size PNG Exporter • JSFL - Assign Instance Name • Github: Faster & more advanced AS3 JSON lib • Adobe Texture Format (ATF) tools user’s guide •...
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Add Box2D physics to your projects in a snap with PhysInjector - Emanuele Feronato

Add Box2D physics to your projects in a snap with PhysInjector - Emanuele Feronato | Everything about Flash | Scoop.it

Do you want to add physics to your Flash projects with almost no code, keeping your scripts simple with only a few modifications, injecting physics attributes directly on your Display Ojects?

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Charity Game Jam with Citrus + Starling + Box2D targeting Flash Player and Stage3D « Adobe Education Leaders

Charity Game Jam with Citrus + Starling + Box2D targeting Flash Player and Stage3D « Adobe Education Leaders | Everything about Flash | Scoop.it
With global collaboration and a flat world in mind, this group of Adobe Education Leaders (primary through post secondary education) is sharing their expertise and thoughts on the use of technology in the school classroom and at districts and...
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Box2D flying arrows engine – first attempt - Emanuele Feronato

Box2D flying arrows engine – first attempt - Emanuele Feronato | Everything about Flash | Scoop.it
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Box2D for Flash Games book is on the shelves! - Emanuele Feronato

Box2D for Flash Games book is on the shelves! - Emanuele Feronato | Everything about Flash | Scoop.it

Today is a great day for blog followers and Box2D lovers.

Announced last summer, here it comes Box2D for Flash Games book, the guide to create amazing and realist physics-based Flash games using Box2D!!

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FlexMonkey: More Experiments with Concurrent Fluid Dynamics & Box2D Physics

I've done a little more tweaking with last week's experiment running concurrent fluid dynamics and rigid body physics with ActionScript Workers. I've used a technique based on the threshold() method in BitmapData class to simulate metaballs - these are managed by Box2D and act as sources to my fluid dynamics ActionScript Worker.

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Big news for you about Box2D for Flash Games, Playtomic 2.0 and Stencyl 3.0 - Emanuele Feronato

Big news for you about Box2D for Flash Games, Playtomic 2.0 and Stencyl 3.0 - Emanuele Feronato | Everything about Flash | Scoop.it

Today I have three big news for you, so let’s go straight to the point:

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Create a Flash game like Roly Poly with Box2D – Step 2 - Emanuele Feronato

Welcome to the second step. It’s time to build a level and let the player rotate it with the mouse.

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Aymeric Lamboley » Kinessia, game school project

Hey,I'm happy to share with you my game school project made at the french Gobelins school, in Annecy.It is now online : http://kinessia.aymericlamboley.fr/.I worked with a graphic designer, Tiffany Francony, which made an amazing job !
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