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Minko:How To Use A DisplayObject As A Dynamic Texture - Aerys Hub

In this tutorial we will learn how to use any DisplayObject as a dynamic texture. DisplayObject is the root class for Flash' display list. Therefore, this tutorial applies to anything that Flash can display using the classic display list, including - but not limited to - the following classes: Sprite, Shape, Textfield, Video.

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Create a blur shader - Aerys Answers

// multipass hardware accelerated optimized linear sampling gaussian blur. Wohoa. // 

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Single Pass Cel Shading | Jean-Marc Le Roux

Single Pass Cel Shading | Jean-Marc Le Roux | Everything about Flash | Scoop.it

Cel shading - aka "toon shading" - is an effect used to make 3D rendering look like cartoon. It was used in many flavours in a few games such as XIII or Zelda Wind Wakers.

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minko-examples

minko-examples | Everything about Flash | Scoop.it
Samples for the Minko 3D engine. Contribute to minko-examples development by creating an account on GitHub.
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Procedural Animated Flag With Minko ShaderLab | Jean-Marc Le Roux

I used Alexandre's work about waves simulation on the GPU with the ShaderLab to create a French flag with a simple blue-white-red procedural texture. Here is the result:

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