Do you want to add physics to your Flash projects with almost no code, keeping your scripts simple with only a few modifications, injecting physics attributes directly on your Display Ojects?
I always follow with great interest iforce2d‘s tutorials because they are plenty of interesting ideas. I was inspired by one of such tutorials when I wrote Flying arrows simulation with Box2D andBox2D flying arrows engine – first attempt, so when I realized the author released a full featured Box2D editor called RUBE (Really Useful Box2D Editor) I absolutely wanted to try it.
As you should know, Box2D only manages rigid bodies, this means it assumes its bodies are made of the hardest material of the world, which cannot be bent or deformed in any way.
This saves a lot of CPU when handling the simulation but what if we need a soft body, such as a blob?
I am always been very interested in a solid script to handle triangulation of polygons with holes, because it’s the first step to the generation of a physics destructible terrain with Box2D, something I always wanted to do.
Here's another quick and dirty experiment with ActionScript Workers: I've taken two fairly meaty tasks: computational fluid dynamics and rigid body physics and created separate ActionScript Workers for each.
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