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Understanding polygon clipping and introducing PolygonClipper AS3 class - Emanuele Feronato

Understanding polygon clipping and introducing PolygonClipper AS3 class - Emanuele Feronato | Everything about Flash | Scoop.it

This is the second step in the creation of a Box2D (or Nape) destructible terrain without using bitmaps and marching squares rendering.

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Add Box2D physics to your projects in a snap with PhysInjector - Emanuele Feronato

Add Box2D physics to your projects in a snap with PhysInjector - Emanuele Feronato | Everything about Flash | Scoop.it

Do you want to add physics to your Flash projects with almost no code, keeping your scripts simple with only a few modifications, injecting physics attributes directly on your Display Ojects?

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Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects - Emanuele Feronato

Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects - Emanuele Feronato | Everything about Flash | Scoop.it

I always follow with great interest iforce2d‘s tutorials because they are plenty of interesting ideas. I was inspired by one of such tutorials when I wrote Flying arrows simulation with Box2D andBox2D flying arrows engine – first attempt, so when I realized the author released a full featured Box2D editor called RUBE (Really Useful Box2D Editor) I absolutely wanted to try it.

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Flying arrows simulation with Box2D - Emanuele Feronato

Flying arrows simulation with Box2D - Emanuele Feronato | Everything about Flash | Scoop.it

If you like Flash games, then you probably know Gibbets, a physics game where you must save hanging people by cutting their ropes with an arrow.

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Step by step creation of a Box2D soft body blob - Emanuele Feronato

As you should know, Box2D only manages rigid bodies, this means it assumes its bodies are made of the hardest material of the world, which cannot be bent or deformed in any way.

This saves a lot of CPU when handling the simulation but what if we need a soft body, such as a blob?

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Creation of a Box2D car with 10 customizable parameters - Emanuele Feronato

Creation of a Box2D car with 10 customizable parameters - Emanuele Feronato | Everything about Flash | Scoop.it
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Box2d destructible terrain demo using only geometry - Emanuele Feronato

Box2d destructible terrain demo using only geometry - Emanuele Feronato | Everything about Flash | Scoop.it
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Triangulation of polygons with holes: poly2tri class - Emanuele Feronato

Triangulation of polygons with holes: poly2tri class - Emanuele Feronato | Everything about Flash | Scoop.it

I am always been very interested in a solid script to handle triangulation of polygons with holes, because it’s the first step to the generation of a physics destructible terrain with Box2D, something I always wanted to do.

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“Hundreds” Flash game prototype using Box2D - Emanuele Feronato

“Hundreds” Flash game prototype using Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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Box2D flying arrows engine – first attempt - Emanuele Feronato

Box2D flying arrows engine – first attempt - Emanuele Feronato | Everything about Flash | Scoop.it
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FlexMonkey: Concurrent Fluid Dynamics and Box2D Physics with ActionScript Workers

Here's another quick and dirty experiment with ActionScript Workers: I've taken two fairly meaty tasks: computational fluid dynamics and rigid body physics and created separate ActionScript Workers for each.

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Develop a Flash game like Angry Birds using Box2D - Emanuele Feronato

Develop a Flash game like Angry Birds using Box2D - Emanuele Feronato | Everything about Flash | Scoop.it
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