Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Designer Jane McGonigal launches 'gratitude network' game for Oprah Winfrey

Designer Jane McGonigal launches 'gratitude network' game for Oprah Winfrey | Transmedia: Storytelling for the Digital Age | Scoop.it

Mike Rose: "Alternate-reality game designer and researcher Jane McGonigal has launched the first game from her SuperBetter Labs studio -- a "gratitude network" game, designed for talk show host and producer Oprah Winfrey."

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'Truman Show'-Style Online Game Uses Actors, Not Animation

'Truman Show'-Style Online Game Uses Actors, Not Animation | Transmedia: Storytelling for the Digital Age | Scoop.it

"This is a computer game, of course, but there are no animations. There are no special effects, no rules and no prizes.  There’s just a living, breathing man floating in a real boat"...

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The Miracle Mile Paradox ARG

An immersive gaming experience played online and in real life involving a Time Switch machine.


This is the Kickstarter campaign for an ARG created by the members of Transmedia LA.  Not only is it a great project, but the kickstarter page provides a fabulous look at what it takes to make a compelling ARG.

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A Fond Farewell to “This Is Not A Game”

A Fond Farewell to “This Is Not A Game” | Transmedia: Storytelling for the Digital Age | Scoop.it

"As alternate reality games have evolved, so too has its nomenclature: puppetmasters have gradually given way to game developers and transmedia producers, and “this is not a game” itself has fallen into disuse. Perhaps it’s time to make the term’s retirement official."

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Games of Nonchalance: Art, Transmedia and ARGs in San Francisco

Games of Nonchalance: Art, Transmedia and ARGs in San Francisco | Transmedia: Storytelling for the Digital Age | Scoop.it
At this year’s IndieCade, Nonchalance won the World/Story Award for their “epic, immersive, poly-media, real-world adventure,” the Games of Nonchalance...
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YSA Indie ARGs: An Interview with Jan Libby [ARG Designer]

YSA Indie ARGs: An Interview with Jan Libby [ARG Designer] | Transmedia: Storytelling for the Digital Age | Scoop.it

Jan Libby's SNOW TOWN I-Fi App (following on from her indie ARG, of the same name, and original story "Legend of the Snow People") is on Kickstarter ... read an interview with her at YSA and check out her kickstarter campaign at http://www.kickstarter.com/projects/1270960286/snow-town-an-i-fi-app

 

[Note: Image is from kickstarter campaign.]

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Reality: Transforming USC Film Students’ Freshman Year Into an Addictive Game

Reality: Transforming USC Film Students’ Freshman Year Into an Addictive Game | Transmedia: Storytelling for the Digital Age | Scoop.it
Driven, talented future media makers normally waited until their sophomore year to produce any major media through the program, but this year USC partnered with Ph.D. candidate Jeff Watson to produce Reality, an alternate reality game focused on media creation...
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Summer Glau THE HUMAN PRESERVATION PROJECT Interview

Summer Glau THE HUMAN PRESERVATION PROJECT Interview | Transmedia: Storytelling for the Digital Age | Scoop.it
Initially inspired by the unique world portrayed in 5 Gum’s TV commercials and launched with mysterious coded messages, The Human Preservation Project is an Alternative Reality Game, starring Terry O’Quinn and Summer Glau, that delves audiences further into the World of 5 through a transmedia experience...
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[ARG] Vanished Helps Kids Save the Future with Science

[ARG] Vanished Helps Kids Save the Future with Science | Transmedia: Storytelling for the Digital Age | Scoop.it
For eight weeks, the MIT Education Arcade and the Smithsonian Institute put on an alternate reality game seeking engage children with the scientific method.

 

[This article makes a great case study on building community.]

IncitED's curator insight, July 10, 2013 6:49 PM

This is how it should be everywhere. . . . 

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Egmont Publishing focuses £1m marketing push on transmedia ARG

Egmont Publishing focuses £1m marketing push on transmedia ARG | Transmedia: Storytelling for the Digital Age | Scoop.it
Egmont is promoting the upcoming Michael Grant book BZRK with a £1m digital marketing campaign focusing on an online and mobile alternate-reality game (ARG).

 

[More on GoBZRK ... is it transmedia storytelling or transmedia marketing?]

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Gentrification: The Game!

Gentrification: The Game! | Transmedia: Storytelling for the Digital Age | Scoop.it

Gentrification: The Game! is an award-winning transmedia game, which uses mobile technology to facilitate and augment offline gameplay.

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Alternate Reality Gaming for Kids

Alternate Reality Gaming for Kids | Transmedia: Storytelling for the Digital Age | Scoop.it

One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia.

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Alternate Reality Gaming – A Quickstart Guide

Alternate Reality Gaming – A Quickstart Guide | Transmedia: Storytelling for the Digital Age | Scoop.it

So, you’ve discovered the world of Alternate Reality Gaming and are completely confused by it all. You are not alone! Hopefully this little guide will answer a few of your basic questions and direct you to places to learn more.

 

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'Amazing Spider-Man' Viral Picks Up with 'Parker's POV' Online Blog

'Amazing Spider-Man' Viral Picks Up with 'Parker's POV' Online Blog | Transmedia: Storytelling for the Digital Age | Scoop.it

Alex Billington: '"Sometimes the face in the mirror does not even look like me." Peter Parker has emotions. And he's very smart. They've tried to capture those traits in the latest major viral update as part of The Amazing Spider-Man viral (or ARG).'


Via Gary Hayes
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PRODUCTION SPOTLIGHT: THE MIRACLE MILE PARADOX

PRODUCTION SPOTLIGHT: THE MIRACLE MILE PARADOX | Transmedia: Storytelling for the Digital Age | Scoop.it
Ask just about anyone what Transmedia is and you’ll get an empty stare coming back at you as they try to give you their best non answer. Angela, however is a smart cookie that knows her stuff. She not only schooled me on Transmedia – she also gave me the skinny on something called, Alternate Reality Gaming. Oh boy… here we go!


And as a companion piece to this article, I recommend you read A plea for collaborative Transmedia learning by April Arrglington.

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Transmedia in Education [Case Study]

This presentation highlights the power to engage students through transmedia storytelling.


And, you might also like Does Transmedia Enhance Learning for Kids? which is a SXSW interview with Sara DeWitt, vice president of PBS Kids Interactive.

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Alternate Reality Games (ARGs) - A Good Fit for L&D? (Part 1)

Alternate Reality Games (ARGs) - A Good Fit for L&D? (Part 1) | Transmedia: Storytelling for the Digital Age | Scoop.it
Alternate Reality Game (ARG)…an interactive story-based game, delivered through multiple “real world” modes (i.e., text, phone, Internet, print, and others) within which players must participate interactively and work collectively to solve “real world” problems the story presents.

Via BirgitSchneidmueller
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[Transmedia] The Colbert Report: The Most Cunning ARG You've Never Heard Of

[Transmedia] The Colbert Report: The Most Cunning ARG You've Never Heard Of | Transmedia: Storytelling for the Digital Age | Scoop.it
Now if you’ve never thought about The Colbert Report as a transmedia ARG, pause for a moment. What Colbert has done is promote a fictional character with a subversive agenda across multiple platforms: the TV show, multiple websites …
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David Cronenberg Films Will Be Giant Augmented Reality Game

David Cronenberg Films Will Be Giant Augmented Reality Game | Transmedia: Storytelling for the Digital Age | Scoop.it
David Cronenberg's movies will be transformed into an augmented reality game, according to Cinema Blend.
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Alternate Reality Gaming – Crowdsourcing the Game!

Alternate Reality Gaming – Crowdsourcing the Game! | Transmedia: Storytelling for the Digital Age | Scoop.it
To me, Alternate Reality Games are a really clever combination of narrative and user generated content that becomes the game itself...
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The dangers with alternate reality games and transmedia storytelling in marketing

The dangers with alternate reality games and transmedia storytelling in marketing | Transmedia: Storytelling for the Digital Age | Scoop.it
Just two weeks ago, we had a little workshop at the agency, of which transmedia storytelling was one part.
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Six to Start and BBC Bring Codebreaking Back to Bletchley Park [Transmedia Gaming]

Six to Start and BBC Bring Codebreaking Back to Bletchley Park [Transmedia Gaming] | Transmedia: Storytelling for the Digital Age | Scoop.it
As a transmedia experience, The Code was a huge undertaking. It successfully combined multiple media types, goals, audiences, and playing styles into an all-round experience that told an interesting story about math to people of all abilities...

 

[An indepth look at how to put together a successful transmedia ARG.]

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Authentic Content: Susan Bonds dissects NIN’s Year Zero

Authentic Content: Susan Bonds dissects NIN’s Year Zero | Transmedia: Storytelling for the Digital Age | Scoop.it
“This is the natural evolution of entertainment – going beyond the screens and traditional forms to allow audiences to live and participate in more ways with immersive worlds,” Susan Bonds said simply.
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Reality ends here: A (trans-)media making alternate reality game for cinema students

Reality ends here: A (trans-)media making alternate reality game for cinema students | Transmedia: Storytelling for the Digital Age | Scoop.it

SCA Reality is a collaborative production game wherein players earn points and “level up” by creating and completing mediamaking challenges.

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Participation Rates and ARGs / Transmedia

Participation Rates and ARGs / Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

One of the questions posed to me when I guest Skyped into the Transmedia Vancouver Meetup regarded demographics and participation rates (i.e., is the traditional 90/9/1 rule still applicable in shared story worlds?).

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